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Communists Vs Zombies Logo
I know I just posted yesterday, but I’m getting antsy to put some stuff up here. I will however, try to diversify things by posting something I doubt many of you have heard of mine though.
Last fall I was invited to join up with Chico State Game Studios and work on a video game with them. The game in question was “Communists VS Zombies”, which was a top-down tactical shooter. You played as a Russian commissar in the middle of WWII Stalingrad, which has somehow become infested with zombies.
Last fall I was invited to join up with Chico State Game Studios and work on a video game with them. The game in question was “Communists VS Zombies”, which was a top-down tactical shooter. You played as a Russian commissar in the middle of WWII Stalingrad, which has somehow become infested with zombies.
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Me, recieving my MVP award at the launch
The concept was pretty cool I thought, and I had a lot of fun working on it. I did some sound effects, assisted with dialog (one of the soldier voices is actually me shouting in Russian), and of course, composed music. At the end of the semester, I was awarded the Audio team MVP award for being a hard worker and being generally awesome.
This is actually the third piece I wrote for the game (only two of the three made it in) and I believe it is easily the best. I had originally named the pieces after the levels they were written for, however a redesign of the game meant that levels had randomly selected music; therefore this piece goes by the imaginitive title, CvZ Level 2.
The artistic directors behind the game wanted the atmosphere of the game to be dark, almost comically dark; I was happy to oblige. I studied my favorite slavic composers such as Shostakovich and Rachmaninov as well as soundtracks to movies such as Enemy at the Gates (scored by James Horner) to get the feel for what I wanted.
This is actually the third piece I wrote for the game (only two of the three made it in) and I believe it is easily the best. I had originally named the pieces after the levels they were written for, however a redesign of the game meant that levels had randomly selected music; therefore this piece goes by the imaginitive title, CvZ Level 2.
The artistic directors behind the game wanted the atmosphere of the game to be dark, almost comically dark; I was happy to oblige. I studied my favorite slavic composers such as Shostakovich and Rachmaninov as well as soundtracks to movies such as Enemy at the Gates (scored by James Horner) to get the feel for what I wanted.